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>SDL Event Structures.</A
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><DT
><A
HREF="sdlevent.html"
>SDL_Event</A
> &#8212; General event structure</DT
><DT
><A
HREF="sdlactiveevent.html"
>SDL_ActiveEvent</A
> &#8212; Application visibility event structure</DT
><DT
><A
HREF="sdlkeyboardevent.html"
>SDL_KeyboardEvent</A
> &#8212; Keyboard event structure</DT
><DT
><A
HREF="sdlmousemotionevent.html"
>SDL_MouseMotionEvent</A
> &#8212; Mouse motion event structure</DT
><DT
><A
HREF="sdlmousebuttonevent.html"
>SDL_MouseButtonEvent</A
> &#8212; Mouse button event structure</DT
><DT
><A
HREF="sdljoyaxisevent.html"
>SDL_JoyAxisEvent</A
> &#8212; Joystick axis motion event structure</DT
><DT
><A
HREF="sdljoybuttonevent.html"
>SDL_JoyButtonEvent</A
> &#8212; Joystick button event structure</DT
><DT
><A
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>SDL_JoyHatEvent</A
> &#8212; Joystick hat position change event structure</DT
><DT
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>SDL_JoyBallEvent</A
> &#8212; Joystick trackball motion event structure</DT
><DT
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>SDL_ResizeEvent</A
> &#8212; Window resize event structure</DT
><DT
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>SDL_ExposeEvent</A
> &#8212; Quit requested event</DT
><DT
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>SDL_SysWMEvent</A
> &#8212; Platform-dependent window manager event.</DT
><DT
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>SDL_UserEvent</A
> &#8212; A user-defined event type</DT
><DT
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>SDL_QuitEvent</A
> &#8212; Quit requested event</DT
><DT
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>SDL_keysym</A
> &#8212; Keysym structure</DT
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>SDLKey</A
> &#8212; Keysym definitions.</DT
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